Goblin priestess of Tymora who’s on a mission to free her people from their tyrant god Maglubiyet, and change hearts and minds for goblins in large cities through setting a personal good example.
Treant druid who’s on the run from the authorities because she keeps planting knotweed in the foundations of various large buildings and temples. (I used the tortle lineage for stats)
Middle sibling from a noble family who is competing against all the other siblings to “earn the most money” by a set date, because the one who brings the most cash home gets the family inheritance. Decided “adventuring” had the best return for time spent.
Imprisoned Artificer who designed and built a robot (5e “nimblewright”) that she could telepathically pilot - then sent it out to go recruit an adventuring party to rescue herself.
From the character concepts my favorite is the noble competing for gold and treasure. It’s a fun twist on the I’m here for the money motivation.
The construct trying to save the master is cool as it can potentially lead to swapping characters after a while. But it’s a bit main charactery for some campaigns.
It did lead to swapping characters, at level 6! I went from Warforged Artificer to Gnome “Inventor” (she’s a wizard, but I reskin all of the spells as tinkered inventions)
(These two tokens are what I used for the nimblewright)
(This is the key art for the gnome inventor)
As for the “main character-y” stuff… I basically hid the entire backstory from the group for 6 months of play, my character was worried that agents of her captors might track her down and put an end to her one shot at a rescue, and since their an organization with active spies all over the place, she was hiding everything until she was sure she could trust the group.
Over time, I told different characters part of the story, in confidence, which lead to (at one point) every other PC in the group having a completely contrasting explanation of what my “deal” was, under instructions to not tell anyone else.
Once I actually came clean and explained the situation to them, they organized a rescue op and saved her in 3 sessions. Less of a “main character” result and more of a “character side-plot” outcome - everyone else has their own personal side stories, and some of them are pretty involved…
My GM brain also instantly thought the swap would be great at around level 6. It’s the sweet spot of experiencing the first character pretty well while also not putting the swap so late that it becomes difficult.
Also I think hiding the backstory for a bit seems like a great move. Because as it happened on your game as well, that’s the type of backstory that once the group knows it basically becomes a high priority. But sounds like it all worked out amazingly. Your group appears to be a great fit for each other with your styles of play.
Character concepts I HAVE played in recent years:
Goblin priestess of Tymora who’s on a mission to free her people from their tyrant god Maglubiyet, and change hearts and minds for goblins in large cities through setting a personal good example.
Treant druid who’s on the run from the authorities because she keeps planting knotweed in the foundations of various large buildings and temples. (I used the tortle lineage for stats)
Middle sibling from a noble family who is competing against all the other siblings to “earn the most money” by a set date, because the one who brings the most cash home gets the family inheritance. Decided “adventuring” had the best return for time spent.
Imprisoned Artificer who designed and built a robot (5e “nimblewright”) that she could telepathically pilot - then sent it out to go recruit an adventuring party to rescue herself.
Your character concepts are top-notch!
I love the art. It’s adorable.
From the character concepts my favorite is the noble competing for gold and treasure. It’s a fun twist on the I’m here for the money motivation.
The construct trying to save the master is cool as it can potentially lead to swapping characters after a while. But it’s a bit main charactery for some campaigns.
It did lead to swapping characters, at level 6! I went from Warforged Artificer to Gnome “Inventor” (she’s a wizard, but I reskin all of the spells as tinkered inventions)
(These two tokens are what I used for the nimblewright)
(This is the key art for the gnome inventor)
As for the “main character-y” stuff… I basically hid the entire backstory from the group for 6 months of play, my character was worried that agents of her captors might track her down and put an end to her one shot at a rescue, and since their an organization with active spies all over the place, she was hiding everything until she was sure she could trust the group.
Over time, I told different characters part of the story, in confidence, which lead to (at one point) every other PC in the group having a completely contrasting explanation of what my “deal” was, under instructions to not tell anyone else.
Once I actually came clean and explained the situation to them, they organized a rescue op and saved her in 3 sessions. Less of a “main character” result and more of a “character side-plot” outcome - everyone else has their own personal side stories, and some of them are pretty involved…
My GM brain also instantly thought the swap would be great at around level 6. It’s the sweet spot of experiencing the first character pretty well while also not putting the swap so late that it becomes difficult.
Also I think hiding the backstory for a bit seems like a great move. Because as it happened on your game as well, that’s the type of backstory that once the group knows it basically becomes a high priority. But sounds like it all worked out amazingly. Your group appears to be a great fit for each other with your styles of play.
(I folded this reply into the other one. Didn’t realize “deleted posts” still showed in this board system)