• Katana314@lemmy.world
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    6 months ago

    I get annoyed when every RPG picks fire as the weakness for everything.

    Most things generally dislike being set on fire. It’s much harder to think of a strong mythical creature that fears getting cold or wet.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      6 months ago

      I do hate it when games have all these elemental stats, and then just never actually use more than 1 of them for anything. If you use 4 elemental types, there should be at least 4 different types of enemies that are weak to each respective element. C’mon.

      • Patches@sh.itjust.works
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        6 months ago

        Best example is every single Status Effect in every single Final Fantasy game.

        Every fucking enemy you’d want to use a status effect on - it’s immune to it. What is even the point?

    • johannesvanderwhales@lemmy.world
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      6 months ago

      Well, fire elementals, for one.

      It makes more sense in the context of a world where everything is comprised on a fundamental level of a balance of the four elements. We just don’t live in that world.