I do hate it when games have all these elemental stats, and then just never actually use more than 1 of them for anything. If you use 4 elemental types, there should be at least 4 different types of enemies that are weak to each respective element. C’mon.
It makes more sense in the context of a world where everything is comprised on a fundamental level of a balance of the four elements. We just don’t live in that world.
I get annoyed when every RPG picks fire as the weakness for everything.
Most things generally dislike being set on fire. It’s much harder to think of a strong mythical creature that fears getting cold or wet.
I do hate it when games have all these elemental stats, and then just never actually use more than 1 of them for anything. If you use 4 elemental types, there should be at least 4 different types of enemies that are weak to each respective element. C’mon.
Best example is every single Status Effect in every single Final Fantasy game.
Every fucking enemy you’d want to use a status effect on - it’s immune to it. What is even the point?
Well, fire elementals, for one.
It makes more sense in the context of a world where everything is comprised on a fundamental level of a balance of the four elements. We just don’t live in that world.