• Katana314@lemmy.world
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    6 months ago

    I get annoyed when every RPG picks fire as the weakness for everything.

    Most things generally dislike being set on fire. It’s much harder to think of a strong mythical creature that fears getting cold or wet.

    • johannesvanderwhales@lemmy.world
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      6 months ago

      Well, fire elementals, for one.

      It makes more sense in the context of a world where everything is comprised on a fundamental level of a balance of the four elements. We just don’t live in that world.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      6 months ago

      I do hate it when games have all these elemental stats, and then just never actually use more than 1 of them for anything. If you use 4 elemental types, there should be at least 4 different types of enemies that are weak to each respective element. C’mon.

      • Patches@sh.itjust.works
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        6 months ago

        Best example is every single Status Effect in every single Final Fantasy game.

        Every fucking enemy you’d want to use a status effect on - it’s immune to it. What is even the point?

  • nifty@lemmy.world
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    6 months ago

    He skipped the part where he’s wearing fire immune equipment, so in fact he could still be weak to fire damage. Just get him later

  • palordrolap@kbin.social
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    6 months ago

    This was one of the Evil Overlord list entries (or at least, an entry in one of those lists, a list like it or an addendum, etc.).

    If I remember right, there it was about mirrors, and having many in the evil lair / mansion / base all turned to face the wall or covered, so that the good guys start to think the bad guy is deathly afraid of their own reflection and incorporate that into their plan to defeat evil.

    Then when the good guys thrust a mirror in the bad guy’s face, they can admire their own reflection and purr something like “hmm, I need a shave” before calling in the guards.