• Eagle0600@yiffit.net
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    1 year ago

    I think the wonkiest dice I’ve ever played with for this would be Eclipse Phase. It’s a “d100 under skill” system, but uses the number you rolled as degree of success. So it’s like blackjack; rolling high is better, as long as you don’t bust. That difficulty modifier can turn a roll from amazing to awful. It’s not bad, and it’s never caused confusion, it’s just funny.

  • Juxtapozbliss@ttrpg.network
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    1 year ago

    I’m re-learning Champions and transition from 1st/2nd edition from my childhood to 6e. It’s definitely tricky to get used to the whole system, but I love it. roll 3d6 +11 + OCV - DCV tells you DCV that you can hit…you want to roll low, not high to hit. Or just straight 3d6 for Skill and Ability checks and roll under a certain number. The only thing you want to roll high on is damage. 10d6 damage? That’s pretty common! There’s a whole diffferent science to it, but I’m really enjoying wrapping my head around it as a change from 5e.

    • Rhabuko@feddit.deOP
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      1 year ago

      I agree. Learning new systems and getting out of your comfort zone can be refreshing 🙂 Good thing that my DM is patient with me.