microwavedraptin@ttrpg.network to RPGMemes @ttrpg.network · 2 years agoKinda hard to stay realistic when literal magic exists, no?ttrpg.networkimagemessage-square30fedilinkarrow-up1273arrow-down18
arrow-up1265arrow-down1imageKinda hard to stay realistic when literal magic exists, no?ttrpg.networkmicrowavedraptin@ttrpg.network to RPGMemes @ttrpg.network · 2 years agomessage-square30fedilink
minus-squarePoob@lemmy.calinkfedilinkarrow-up8·2 years agoI don’t see the problem. You can just take a multi action penalty for your second action. In fact, I think there’s an edge that reduces the penalty somewhere in the book.
minus-squareZagorath@aussie.zonelinkfedilinkEnglisharrow-up2·2 years agoWhat system are you talking about here? Because if it’s meant to be Pathfinder 2e, the MAP only applies to attack actions.
minus-squareGraycliff@ttrpg.networklinkfedilinkEnglisharrow-up3·2 years agoYes, that feature is one of the reasons why Savage Worlds is my system of choice.
I don’t see the problem. You can just take a multi action penalty for your second action. In fact, I think there’s an edge that reduces the penalty somewhere in the book.
What system are you talking about here? Because if it’s meant to be Pathfinder 2e, the MAP only applies to attack actions.
Oh, I’m talking about Savage Worlds
Yes, that feature is one of the reasons why Savage Worlds is my system of choice.