• Psaldorn@lemmy.world
    link
    fedilink
    arrow-up
    5
    ·
    1 year ago

    Don’t get me started on mana points. YOU CANNOT CONTAIN THE POWER OF THE AETHER IN MERE NUMBERS

    • Aesthesiaphilia@kbin.social
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      I’d love to see a mechanic where mana points are just “here’s how much magic you can control” and you can go beyond that if you want to but crazy unpredictable things will happen and you will almost certainly die.

      • OpenStars@kbin.social
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        In the old SNES game Paladin’s Quest, HP and MP share an identical pool. You could either hit with your weapon or use magic, depending on which would cost you more. Magic comes at a PRICE!:-P

          • OpenStars@kbin.social
            link
            fedilink
            arrow-up
            1
            ·
            1 year ago

            Meh, but you saved the world so… there’s that:-P.

            You Either Die A Hero, Or You Live Long Enough To See Yourself Become The Villain

      • jjjalljs@ttrpg.network
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        Mage the awakening (2e) has a concept of Reaches. As in overreaching. You can throw more than your safe amount of reaches on a spell to get it to be bigger, longer, more complicated… but you’ll have increasing odds of causing a Problem. And every time you make that check in a scene, it gets harder to pass safely.

        Good game. Extremely different than DND

      • the_artic_one@programming.dev
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Dresden Files RPG works that way, Wizards can attempt to do basically anything but the more magic you try to control the worse it can go wrong.