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Cake day: July 3rd, 2023

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  • I accidentally made a rom-com subplot in one of my games… Twice… And the players loved it both times.

    The first time there was a divorced smith lady who sort of had a death wish, and the timid tavern owner who had a massive crush on her. Of course the players wanted to set them up.

    The second time, the players had to infiltrate a masquerade ball. Sadly I’m starting to forget the details. I think there was tension around meeting them while masked and, like a rom com, trying to figure out what they thought about the PC. And then they tried to get the NPC involved in their heist, because they just happened to have a skill they needed. And of course it wasn’t a clean heist, and the NPC had some trauma.







  • My hypothesis is that a lot of people are emotionally invested in DND, and if you say bad things about it then it feels like you’re saying bad things about them. Saying it didn’t happen or it was the players fault let’s them still feel good about DND.

    We’re all susceptible to this.

    For some reason DND fans seem less likely to just go “yeah it’s kind of garbage but I like it”



  • There’s a wide range between tpk and something interesting happening.

    Like, the players are dicking around and can’t decide how to ask the bartender if they can have access to the secret occult library in the basement. Just really spinning their wheels and being total PCs. Fine. Timer runs out. Their rival shows up, doesn’t acknowledge them, says something quietly to the bartender and is being lead to the basement.







  • As I understand it, people mostly change their mind (and thus behavior) for two reasons.

    The first is in-group beliefs. If someone sees other people in their in-group believing a thing or behaving in a way, they’re more likely to adopt that. Possibly the people who play audio in public, their friends and peers are the same way. But if you also might be in one of their groups, like a college kid to another college kid, or a junior professional to another, talking to them might make a difference. But if you’re like a 59 year rich old white guy, telling a 16 year old non-white poorer kid is unlikely to land, because they probably see you as outgroup.

    The other thing that changes minds is horrible trauma. Like, if you smashed their head into the bus window, took their phone and transferred all their money (via venmo or whatever), then tossed the phone out the window, they might change their mind about being a public irritant. Maybe. They might also take some other lesson instead. But either way you’d go to jail for several crimes, so probably don’t do that.



  • There was a (fiction) book I was called “all the birds in the sky”. I really liked it. Highly recommend.

    One of the plot threads is a rich tech bro character that’s like “the world is doomed we need to abandon it for somewhere else. Better pour tons of resources into this sci-fi sounding project”. And I’m just screaming at the book “use that money for housing and transport and clean energy you absolute donkey”.

    There are a lot of well understood things we could be doing to make the world better, but they’re difficult for idiotic political reasons. Racism, nimbyism, emotional immaturity, etc.


  • I have a somewhat bad memory of playing DND as like a 13 year old. We were a mess. There was a cliff, a waterfall, and rope. Someone tied rope around himself and wanted to go down. There was a lot of cross talk and the guy with the rope around said he was going down.

    The DM was like “no one is holding the other end of the rope”

    “What?”

    One by one they went through what everyone else had said they were doing. Searching the cave rocks for secrets. Keeping watch at entrance. Fighting over who got the magic stick. Etc.

    Player went over the cliff.

    It was decided that the character would wash up downstream with 0 HP and would live, so long as we could get to him in a reasonable time. Lessons were learned, sort of.