• 0 Posts
  • 449 Comments
Joined 2 years ago
cake
Cake day: July 3rd, 2023

help-circle

  • Some games ask the players to define the stakes and goals when a conflict starts. This can help keep players on track.

    Like, the players are on a journey through the mountains, and as they pass through a tunnel they encounter a giant spider. The default mode is “fight the spider to the death!”. But if you ask the players again “what is your goal here?” they might remember it’s “get through the mountains”, not “kill everything we meet.” Now they might focus on how to get past it safely.

    If the DM rewards players for advancing their goals instead of just murder, that can also encourage non-murder behavior.





  • In one of my old groups, I’d usually verify the player and I understood each other , and they understood the likely consequences. Like, “You can shoot her, but remember this is her club, with her friends , and she’s a vampire so she probably won’t die. But if you want to roll, it’s at -4 from her Celerity you’ve seen her use.”

    One player was always like “you never let me do anything!”

    I was like you can do it, but I don’t want you to be surprised and mad if there are consequences.

    Another player, by contrast, would listen to me clarify what was likely to happen, and be like “cool bro let’s do it.”. We still talk about the time his character jumped out a 20 story window to save his friend’s girlfriend. Great player. Took a lot of damage, as warned, but lived.



  • I bet some obsessive nerd has converted DND to point buy (like wod, gurps, etc) instead of class and level based.

    You get XP for stuff, and you can spend that as you like on all the stuff you’d get from leveling. Follow the recommended route and get a standard looking fighter. Or go crazy and buy nothing but hit dice. Or make a glass cannon by buying all the sneak attack dice and second attack (in case you miss) and nothing else.

    Or, per this meme, buy superiority dice and maneuvers, and then also buy extended crit from champion.

    It would be a mess. I think part of why dnd is popular is its comparably small decision space. There’s just not a lot of room to fuck up your character



  • I just tried “Language Drops” and it was… interesting. It didn’t place me at the right level, so I got a very beginner lesson when I’m closer to intermediate (but definitely not fluent). I’m not sure I liked matching the pictures- the picture for “thank you” could mean different things depending on how you interpret the person’s face and body language- and then I hit the end of the free content for the day. It didn’t get to different tenses or even whole sentences- just basic vocabulary and no verbs. Maybe it ramps up quickly?





  • To be right wing is to be ruled by emotions. Humans are all emotional creatures, but for some people it reaches a point where emotion alone creates reality. Facts are there to be picked up or set aside to support feelings. When their guy eats ice cream it’s because he’s a man of the people. When your guy eats ice cream it’s because he’s a baby. Facts don’t matter. It’s feelings.

    And most of their feelings seem to be fear. Fear of loss. Fear of humiliation. You can show them stats and history demonstrating how, like, a diverse workforce leads to higher productivity and greater happiness, but that doesn’t matter. They’re not looking at facts. They’re feeling feelings.

    Imagine trying to talk to someone who’s drunk. That’s the right wing, except all the time and they can’t really sober up. Honestly, it sounds like hell.



  • My old pandemic D&D group was the best. They cared about everything. But I remember specifically one time they arrived at a large party. I was describing the scene- large tables set with food, small groups of people mingling, and off in the corner you see a man talking to a woman, her back is against the wall and he’s got his arm on the wall so he’s kind of trapping her there. She looks uncomfortable.

    The players all beelined to those two to rescue the NPC from the guy. Oh, Pretty Paul. They hated him so much. Such a good villain. (Started as a riff on Handsome Jack, and it worked so well. One of the players wrote a song about how much they hated Paul)





  • I remember once my players spent like 15 minutes discussing how to get across a 10 foot long puddle of water in a cave.

    Eventually I had to remind them that 10’ isn’t that far, and you can RAW jump your strength score in feet with a running start. They didn’t need to build a bridge or cut into the walls. They could also just go into the water, but I understand not wanting to submerge yourself in cave water when you don’t know what’s down there.