zifnab25 [he/him, any]

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Joined 4 years ago
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Cake day: July 27th, 2020

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  • zifnab25 [he/him, any]@hexbear.nettoRPGMemes @ttrpg.networkCould be fun though
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    9 months ago

    Fighter: Barbarian’s fratbro drinking buddy

    Wizard: Fighter’s emotionally distant and verbally abusive father-figure

    Monk: Wizard’s even more emotionally distant and verbally abusive father-figure

    Sorcerer: Monk’s third ex-spouse, mostly along to look after the Fighter because he’s like a little brother to her

    Ranger: Sorcerer’s daughter by a second marriage and also the Druid’s husband (which has led to some confusing moments with the cleric)

    Bard: Rogue’s legal defense counsel


  • zifnab25 [he/him, any]@hexbear.nettoRPGMemes @ttrpg.networkThis is the fun part
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    10 months ago

    Genuinely love to break up a combat/dungeon-crawl heavy game with some light-hearted day-in-the-life-of gameplay once in a while. Having the DM describe the lazy cat stretched across the alchemist’s countertop, while some mischievious pickpocket tries to nick the rogue’s enchanted dagger and the knight errant helps an elderly woman cross the street can add a lot of color to a very number-crunchy game. Picking through a flea market of random niche nebulously useful magic items, while a merchant drops hints about the next sidequest, gives you a real adventurer’s vibe.

    Genuinely hate having long, drawn out arguments over whether the shopkeep would have the principle material component for my most import spells or basic equipment (there’s no bat guano, one swayback horse, and only sixteen arrows in a fantasy city of 50,000 people? god damn, dude). Or digging through spreadsheets to figure out how many javelins the local economy can absorb. Or bickering over whether the Charm Person spell gets us in fight with town guards. Genuinely do not want anyone consulting a series of random charts and tables to determine why we can’t get a full night’s rest in the town’s nicest inn.

    Please just make this a fun story to enjoy and not a pedantic fight over the future prospective mathematical efficiency of my stat block in the next combat.


  • I’m sorry, but that’s just bullshit. The rule was implemented as a patch in to deal with the fact that Strength is the most efficient stat in 2e. Everyone wanted to max out their strength score and Gygax didn’t want everyone coming to the table with near-identical stat blocks. So, for one value - 18 - in one stat - strength - he created a secondary rule that stratified characters that much further.

    RPGs are games, not art, and I don’t give myself airs.

    This is also nth-levels of bullshit.



  • Old 2e game back in middle school. My DM introduced a weapon common to goblins called a “Herculean Club”. It did d10 damage and could be used by a small creature, but it would break in two if you rolled less than a 3.

    Our ranger loved them, because they were ideal for two-weapon fighting (big oopsey on the DM’s part). But his rolls were shit, so he was always breaking them. At one point, he went through six different clubs in an encounter, and the DM demanded to see his character sheet. Dude had, like, 30 of these on there. But also an 18/70 strength score, so… shrug