Socks in sandals is an almost keelhaulable offense.
Socks in sandals is an almost keelhaulable offense.
Actually not. They quickly dried, took about 5-10 minutes while walking. Sure a little bit slippery at first but somehow that soon turned into even better (sticky) grip.
Played in a creek. Didn’t take shoes off. Was awesome, can recommend.
To those whose lives flicker like a candle in the wind elves are royal and in their societies live free of want.
I spent thirteen years growing bonsai, fifteen pining over Loravindrel. That brought me into my eight year long emo-goth period which produced poetry I’ve since fed to the flames. For sixteen seasons after that I meditaed under a plum tree and swept the eight hundred and seventy two dozen and five stars. Six years I practiced the letter œ to master the uhm. Fifty seven years I spent in the arms of Madeleine and our oldest grandchild is about your age. And the last three seasons I’ve been chasing the south-western gale that robbed her from me decades too early.
3 - last day before vacation. Mentally clocked out, nos just need the clock to pass.
Depends on what you want out of it, the level if automation etc.
Installing a system ruleset, adding a few modules and other things on that level is easy. If you can use an app store you are set. Writing custom things I have no clue about.
Finally using it. I’ve found it smoother than roll20 and fantasy grounds. Just not having to deal with roll20’s technical baggare is truly awesome.
In the end my impression is that on a technical level it is much easier to handle. Less figuring out how not to have the platform work against you and actually work with it.
You, depending on your ISP, may have troubles self hosting. There is the biggest technical hurdle.
I started looking at OSR campaigns/scenarios after getting annoyed yet another time with far too verbose settings and constrained scene-to-scene flows. And how boy are they refreshing. Think they may be right up your alley.
Woodfall is one I recently got through a Kickstarter and been loving reading it. https://preview.drivethrurpg.com/en/product/258469/woodfall
Completely agree with you. Being disruptive is always a player choice, everything the character does is always a player choice.
I’m one of those. Especially if my character got something wrong and is acting on those assumptions. By the gods I love digging my own grave!
A favourite of mine “I’ll put on some more tea while you settle on a plan”
I tend to take one or two approaches. First being “Slowest and Loudest” in that the one worst at the test makes the roll, most of the time with help. Possibly also backed by a setup action.
Second is turning it into an extended test, I’ll put up a tracker and we’ll see what actions the narrative drags up. With this option a failure is only Stealth Over if it has to be, when there is no other reasonable consequence. So clanker can clank.
Why not both?
The failed death save. Kinda. But that’s how I would see and rule it.
Yes.