650MB CD media. The game itself was 40-50MB and the rest 500-600MB was the audio in wav (CD player compatible) type
650MB CD media. The game itself was 40-50MB and the rest 500-600MB was the audio in wav (CD player compatible) type
I agree on the first part. However this is from 2012 and in the meantime Linus himself realized and admitted that he was not proud of behaving like that and took real measures and seeked help in order to improve himself.
I don’t think we should underestimate the savvy programmers out there
you can’t imagine how many programmers out there are living their life without adblocks. Even before this last month’s shitshow
If not, we can expect to see legal channels raising their prices again to cover the losses caused by piracy.
what a shitty take. Well, anyone who has better memory than only one month back can realize that the reason the people turned to piracy was that they raised their prices. There is no loss caused by piracy. They only missed potential gains. And the reason they raised their prices were not because they were loosing money. Was because they needed to “grow infinitely”. If the free market evangelists are right, the free market will self regulate and the prices will go down in order to attract back the lost customers lol
isn’t this more or less what they’re doing now? The difference is that the ads are coming from different server and have an overlay on top with a timer and a skip. As long as the ads are coming from a different server they will be detectable. Also as long as the ads have overlays they are also detectable. They would need to make the ads be served from the same server that serves the video and eliminate the overlays.
the reason they are not doing it is because the ads are personalized. So if they want to bake an ad onto a video they will end up with countless videos each on with their own unique ads which is not viable logistically. So they can only do it on-the-fly. But re-encoding each video on-the-fly for each user is also a nightmare logistically, if not impossible at all.
exactly. It is crazy that people still think that if you don’t pay spotify it is the artists that loose money. Most of the subscription value goes to spotify and record labels themselves
it gets more interesting if you calculate how much of the percentage of a user’s subscription goes to spotify, how much goes to labels and how much ends up in the artists themselves.
technically you’re correct, but this depends on the country and/or plan. For example family plan in europe is increased by 3 EUR
you mean something like this https://newsroom.spotify.com/2023-07-24/adjusting-our-spotify-premium-prices/ ?
how would you use diff? Diff compared to what?
yes I wouldn’t expect something to automatically do it for me. I know that I have to do a lot manual inspection. I was mostly curious if there is any way to help this process, for example a tool that it can easily group same/similar entries, and allows me to easily remove them. Instead of what I’m doing now that I have to manually notice that something is repetitive. Then I have to open in vim and write a regex that removes this, but also be careful that it doesn’t remove anything else. Then rinse and repeat.
But I get that most probably I have to do it manually.
You can always collect a log file yourself that you deem be normal, and you can write some processing code to automatically remove lines that both have in common.
about this, I’m afraid it is even more difficult to be honest. Apart from I’m not sure where to find such log, as you already said, each device has fairly unique logs. I doubt I will manage to do anything valuable in any reasonable time frame.
Thanks for the suggestions though!
yeah I mostly commented that because the fact that the game itself is so much smaller than the audio is impressive and funny at the same time