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It doesn’t pass judgment. It just knows what “looks” correct. You need a trained person to discern that. It’s like describing symptoms to WebMD. If you had a junior doctor using WebMD, how comfortable would you be with their assessment?
They know that loss increases with self checkout. They just did the math and figured it’s less than the cost of hiring all the extra cashiers.
Subway has churros because the parent company owns auntie anne’s
Sounds like she was actually pretty unlucky
Yeah if you need even 99.9% uptime, the most downtime you can accept in a year is eight hours.
I buy a short $5 indie game. I give it away afterwards digitally to a friend. The next guy does the same thing. And the next guy.
Now the developer has to primarily make money by selling merch or ingame ads. No thanks. If the game is good, people will buy it.
You could argue people did this with physical media. But it was not nearly as impactful; I couldn’t click a few buttons in seconds and hand the game away.
Alright who’s running the database on the same machine as the server…👀
It’s one of many things they could do just like how security is a layers thing.
They could inject random zero width non joiners to help detection too. Easy to defeat, but something a layperson would have to go through extra effort to filter out. Kinda like how some plagiarism cases have been won by pointing out identical misspelled words.
100%.Keychron keyboards are some of the best.
I don’t know if that headcount I listed includes contract employees. They typically get compensated far less, and anecdotally I’ve been told by a former Meta friend that there are more contracted developers than salaried there. And what’s the ratio of software developers compared to other personnel? HR, QA, marketing, sales, etc? Employees in other countries? I figured a more conservative estimate was reasonable for cost overall.
Well, about half of that is probably salary. There are apparently 17,000 Reality Labs employees. If you assume the average salary is 100K or more, which is reasonable for tech jobs in high COL areas, you’re already looking at a couple billion after benefits that the company has to spend on headcount. The other spend is probably third-party contracts, hardware, etc.
How many open source projects have 50 million lines of code like Windows, or legal agreements related to backwards compatibility and version support guarantees?
A for-profit company is going to focus on whatever generates revenue, sure. But crappy software will lose customers in a non-monopoly scenario. They’re not exactly incentivized to make broken things nobody wants.
That’s…a gross oversimplification. Super popular open source projects tend to have few bugs from the sheer number of contributors available to fix them, but active proprietary software has dedicated teams working fulltime every week to deal woth issues. Proprietary stuff is often way wider in scope than open source, so more surface for bugs to creep in. Scope and team size have a lot more to do with bug density than open vs closed source.
Sounds like the game Dungeon Keeper
Actually it’s on the hospital Chargemaster
I went team red for the first time in 20 years with a 7900XTX and have been super happy. Don’t get me wrong, still expensive, but not as insulting as team green’s pricing.