Its still frustrating.
Its still frustrating.
I mean, which is has more weight? RAW or RoC?
Oh, you mean the company that sells game mats and T-shirts?
Factions. Have different similar groups of enemies/npcs (or potential allies) that are fighting with one another. Have your players throw you for a loop as they scheme and become double agents who end up murdering both factions.
On the other side of this, you have company’s that are in tangential fields looking to grab up a piece of that pie. Electricians, low voltage companies, fucking furniture companies (oh, we totally do audiovisual, that’s similar enough), the C-suite is trying to force their way into this new golden goose and expecting their staff to be able to handle this without training, time, or real hands on experience. And, no, a 2 day workshop from a manufacturer isn’t really “training”, at least not the only training needed…
There’s also a billionaire commune in South Dakota…
Omg this is amazing.
Not only is this awesome, but their list of books stores to support has expanded my bookstore list by like 20 places…
So… Literally the same voice input, but now with more time overhead waiting for responses so that it can be a bit more human sounding?
What’s the criteria?
Speed and reliability? Snakeboi.
Ability to move around unimpeded and/or taking a dump while being on Lemmy? $350 router with spikes.
And if prison rules, I’m going router with spikes…
I have always felt the actual ST:E theme is the ending credits.
Some producer got involved and decided they needed to “distance” Enterprise from the rest of the Star Trek franchise, and they also wanted to give it a bit more modern vibe so that it felt like it was between now and when TOS takes place.
So they took a Rod Stewart song from Patch Adams, changed some lyrics, and slapped it over what is arguably one of the best Trek opening credit sequences…
Not just the ocean. There are lakes large enough of this effect to happen.
Yeah, i find this to be awesome, because i can now leverage the other player’s back stories into WHY they lost their memory. Or use it as an inflection point to shove the players a bit.