Also the simple possibility that it’s us that explores our way out to them, rather than the other way around
Also the simple possibility that it’s us that explores our way out to them, rather than the other way around
OOP describes themselves as “pro-corporation”, thinks modern Russia is communist, and seems to spend an awful lot of time immersed in 4chan. Either they’re trolling or they’re about as bright as a cloudy night sky, and I don’t much care which it is
Mate what
Give me the good pain. I want my BDSM food
I think this pizza might actually be enough of a bioweapon to fend off the PLA
You can take part in something without taking part in the community about that thing, though. I play guitar a lot, but I don’t frequent any guitar-based communities
I suppose if you hear your class talking about something a lot, it probably makes some sense to at least briefly look into it. Especially if the general gist of it can be understood by watching one thirty second youtube video
I’m with you there having played it a bit. PF2 is cool, does a lot of stuff better than 5E, still has a few things that irk me. Like how training seems to outscale ability scores so fast that the latter is essentially irrelevant to any checks you make. But better than 5E.
Unfortunately 5E is the one that my friends know how to play, and I have not yet persuaded them to try other things. Ultimately I just want to have a game wth my friends, even if I think the specific game is a bit shit. I like the look of LevelUp’s A5E a lot and borrow mechanics from it as “homebrew” in 5E quite often
They’re actually not even necessary, you can use things like heather or spruce instead. Personally I like those better
Their logo is three tuning forks, after all
I am also definitely not coming into this with any expertise, but reading the linked paper about it looks at least somewhat promising to me. The ingredients are silica (sand) and a couple of cellulose derivatives (cellulose being what plants are mostly made of)
The upcoming Space Marine game might hit the spot, if the previews are anything to go by. 3-player co-op campaign
Speed is metre hertz rather than metre per hertz. Metres per hertz would measure absement, which is a measure of how far away something is from a start point and for how long. So being twice as far away for half the time would be the same amount of absement.
The second ability would be fine on its own, but combined with the other one it means that strength-based melee characters (the aforementioned barbarians, fighters, and paladins) barely get to play the encounter. While there are more ways to make saves as you level up, when the DC is 27 you’d better have proficiency in that save or you literally can’t make it. There is no way to boost all of your saves that high in 5E. DC 27 is just “if this isn’t one of your class stats, you fail”. Especially when the paladin buffing your saves is one of the most likely to have been teleported 90 ft away last time.
If you’re the fighter in plate armour, well either have fun spending every other round dashing back towards the fight and not hitting anything, or have fun feeling like a liability because the casters have to keep spending their turns and resources just to get you back in the fight. And you’d better have 20 ft of movement left if you actually do hit it too, which you don’t because you only just made it back into melee. It feels like the entire encounter is telling you that you’re an idiot for wanting to play a guy in armour.
Obviously if you find it fun, I’m not about to tell you that you’re wrong to do so. That’s just subjectivity for you, as you said. I do think it’s good for monsters to counter specific classes sometimes, but when it’s something like Goxomoc, which is two CR 30 creatures in one, that’s basically the only thing you’re doing that day. Being hard-countered all day is just not playing.
I agree with you that 5E’s tarrasque is dull. Personally my go-tos for fun high CR statblocks are Fizban’s greatwyrms and Glory of the Giant’s scions. They’ve got all sorts of nasty abilities. They just don’t feel like they’re laser-targeting specific players in the party, and the harder control effects are typically slightly more avoidable with proper tactics and builds.
“DC 27 Dex save or get teleported 90 ft away, and also it has a reaction to teleport 20 ft away when it gets hit” felt like a massive middle finger to all barbarians and most fighters and paladins
I’m gonna be honest, having fought Goxomoc and won (including the other version of it, whatever that was called), it really just cemented for me how much I dislike Flee, Mortals’ design habits. Everything it does feels like it was built to make player abilities not do what they’re supposed to do. It’s like instead of making the monster match the players, they just turn off player features at random instead
These are small
But the ones out there are far away
Was this photo taken some time around 2007 or did something change that made this year so bad?