I haven’t gagged this hard at a picture on the internet since my last look at the original rotten.com over 20 years ago. Good job OP!
I haven’t gagged this hard at a picture on the internet since my last look at the original rotten.com over 20 years ago. Good job OP!
I know, but it feels like review bombing when you type one out on every platform you can find in a few hours in a fit of rage and disappointment. I feel swindled to such an extent that Capcom is now equal to EA in my mind. I had bought at least one Capcom game a year for the last three decades and now they won’t get another cent from me.
The game has been out for only a few days. Many of us are learning the hard way why its bad. Because as I stated above, if you take out the sleazy greed mechanics and add a few bug fixes, the game is perfect. I was around 20 hours in when I realized the stupidity with saves and the expansive greed. Up until then, I would’ve told you its easily 2024 GOTY. It looks good, runs well on my ps5, the combat is both fun and diverse, the map is huge with very little empty space, the story is well written, and the pawn system is a creative way of making you feel like you’re playing with others despite the game being single player.
Imagine if Baldurs Gate 3 was a free to play game rife with microtransactions, but it was built in such a way that it wasn’t obvious until the second act. That’s Dragons Dogma 2. Somewhere in that code is a real masterpiece of gaming, its just been killed by greed.
When loading the game you only get to choose between your last save which is constantly autosaved over and the autosave it takes when you use an inn. Using an inn is expensive and inferior to camping which gives major buffs and costs nothing. So basically you have to spend a decent portion of your game currency as the only way to have a reliable save point the game won’t randomly overwrite.
Only one character per account too so don’t even think about experimenting. Unless of course you don’t mind paying real money to stock up on items that undo the consequences of experimenting.
So this is why I began review bombing Dragons Dogma 2. I was doing a quest with an extremely unclear objective and I thought maybe killing a certain snarky NPC would progress it. So I carefully saved before attacking the npc. Killing the npc didn’t work so I tried to reload my file, only to find the game autosaved the second I killed the npc. The game only allows two saves, one you kinda control that gets autosaved over A LOT, and one from when you last rested in an inn. Resting at an inn is somewhat expensive and just worse than camping overall, so I hadn’t used an inn within the last 8 hours of play.
I distinctly got the vibe that it was designed that way on purpose. You can revive NPCs, but the item to do so is rare and limited unless you pay real money. A lot of the quests seem designed to encourage mistakes that will make you consider giving them more money in order to fix. Its like an MBA came by at the end and editted everything in game to make it as sleazy as possible. The saddest part is that if they took that aspect away and added some small bug fixes, it would legitimately be a 10/10 game.
No its not. Unless Japan released a Hook copycat I don’t know about. You can easily use the imdb link above to check yourself. Why lie?
Takayuka Yamada is not Dante Basco.