You can block a service from establishing outbound connections while allowing it to respond to inbound connections. It’s pretty common to do this because server software generally has no business calling out unprompted.
You can block a service from establishing outbound connections while allowing it to respond to inbound connections. It’s pretty common to do this because server software generally has no business calling out unprompted.
You don’t want the service to create arbitrary outbound connections, but you want your device to be able to communicate with the service.
It’s been a while since I’ve done network stuff, but it sounds like a pretty simple textbook problem.
A self-hosted service requires local network, not internet
You don’t have to audit code to ensure it doesn’t call home.
Ridiculous take.
There’s a vast difference between using a cloud service that definitely spies on you, and a self-hosted solution that you can ensure doesn’t.
Not too different from Robin Williams
Installs, not downloads.
That’s my understanding as well. You could have a game on Steam that you haven’t even updated in years, and then you suddenly have to start paying for new installs from existing owners.
Actually, it’s potentially even worse. You could have a game that you released and then later removed from every storefront, but if people keep installing it, Unity will demand payment.
How does your engine compare to MonoGame?
Still sucks if you’ve got a team that’s really good at Unity, but yeah
Microsoft has Unity games. I can’t imagine they’re happy.
Same guy: https://kotaku.com/unity-john-riccitiello-monetization-mobile-ironsource-1849179898
Hindsight is 20/20, but maybe devs should have seen this coming 😑
She’s psychic though.