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Joined 1 year ago
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Cake day: June 30th, 2023

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  • my wife and I are joint, just easier that way. what surprises me more is that someone would set up alerts for the low expense levels that would be triggered by Taco bell.

    I don’t really understand why folks would do separate it just seems like more trouble for no benefit unless there has been a specific reason or issues to trigger that.

    (for example my dad and stepmom had separate accounts after she spent so much one Christmas that I had to pay their rent)



  • people look at this stuff as a yes or no and that’s a major misunderstanding.

    I work in tech, and I can tell you 100% you could not just give a job to AI and call it a day.

    I cannot even imagine this type of response generation ever being capable of that without developing some sort of true intelligence if for no other reason than to turn bad prompts by people who do not understand what they want or what is possible into functional projects.

    that said, but I do believe is possible is that it makes like 5 to 10% of the job a little bit faster. programming is like 10 to 20% writing code and 80 to 90% understanding what that code should be and why it isn’t working that way yet.

    Even the code you get from it is generally wrong but sometimes useful.

    best case scenario I could see right now is not that it replaces jobs but that it makes people more effective, kind of like giving a framer a nail gun instead of a box of nails and a hammer except not that big of an efficiency gain.

    ultimately this might mean you do the job with 8 people instead of 10, or something like that.

    if it reduced the total number of jobs because it was a tool that made people more effective - did it take the job away?






  • so I actually had a friend years back who worked at a junkyard.

    I was hanging out there with him one time (definitely probably not smoking anything…) and he was still clearing things out.

    so he grabs a propane tank and brings it up to where he has an oxyacetylin torch, lights the torch and starts cutting into the tank.

    I about shit my pants and took off at least 50 ft back behind a car asking if he was trying to die today.

    apparently I was the one that didn’t know what I was talking about though because of a second later he cut through and it just popped a little flame.

    he just let that flame burn until it was out and that’s how he knew the tank was empty.

    apparently these things are very hard to blow up.





  • yeah I feel like that is the minimum I am okay with.

    like if a player just wants to roll dice but does not want to be involved in the story itself at all I don’t know why they would be playing a role-playing game.

    knowing what they’re trying to get out of the situation or at least how they are sort of going about it is the bare minimum.

    I will say though that makes it less fun for me personally. I am just more into the heavier character focused stories and if there is no role-play involved it just feels like basically playing a board game.

    I like board games but that’s not why I play TTRPGs.


  • I don’t know exactly where I fall on this spectrum.

    on the one hand obviously you want to be encouraging to your players and create an environment where everyone is having fun.

    on the other hand if I wanted to play a game solely based on its mechanics I would play something else. the R in TTRPG is there for a reason.

    some of my favorite moments in games I’ve run have been when players improvise something in character and completely derail.

    I don’t think I’ve ever run a game where we didn’t have more fun when players act like they are their character rather than act like they are controlling their character.

    to be fair though I moved away from 5e and Pathfinder and other crunchy games for that reason, I just have a lot more fun with games that are less heavy on the rules and more involved on the story were telling together.

    so could just very well be my gaming groups preference that leads to that experience rather than not.