Doesn’t help that a lot of this gets internalized, I think. Like, fuck, there are plenty of terms that seem reasonably descriptive of me (bi, demi, enby, etc.) but… I’m super straight passing, and not super driven by sex or romantic relationships, so it’s like… I never really have to deal with these labels in my day-to-day? I stick he/they in stuff when people ask for pronouns, style myself somewhat androgynously, am well aware 90s David Boreanaz is objectively eye-candy, and I haven’t gone on a date in… years, because I just don’t really care. But claiming those labels feels improper, somehow. Both from a “born and raised christian, que toxic masculinity and internalized homophobia” perspective and a “I am in a position of extreme privilege where I haven’t had to face many of the struggles common to the LGBTQIA+ community, claiming a place there seems insulting” perspective. /shurg
My big thing is to avoid hard numbers wherever possible. EG, you’ve got a big spooky encounter with complicated abilities, passive/lair effects, etc etc; it’s health pool is whatever the plot demands. :P Realize you underestimated the raw dps of your players? Bump that health up until it has a chance to show off what it can do and feel like a threat. Realize this thing will just murder the hell out of them? Tune it down until they only need 1-2 good hits to bring it down before they’re out. Similar with saving throws, bonuses to hit, ac, etc. I usually don’t commit to anything until at least a round or two has passed. Much easier to balance the interplay of complicated features and abilities after you’ve seen what they can do, and there’s no reason you can’t do that on the fly, assuming your players trust you to want them to have the best experience possible.