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Cake day: June 15th, 2023

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  • MajorHavoc@lemmy.worldtoRPGMemes @ttrpg.networkOl' Reliable
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    11 months ago

    I like to roll a d4.

    4 - Adlib an outcome that is favorable to them, beyond all reason. With my players, sometimes this just means nothing at all happens. In these cases I’ll use anything to make it work out for them, from divine favor, to a key NPC breaking rank “I always loved you guys!”

    3 - They achieve what they hoped for, and as many weird (but reasonable) side effects as I can think of also happen.

    2 - As little happens as is reasonably possible. Often, with my players, that means just 6d6 fire over a 20ft radius. Often after having whatever they tried misfire first, only to have them try again.

    1 - I unpack a nice handful of d12 and roll for blast radius, save DC and damage.

    Modified, of course, for the situation.

    Specific damage on a 2 or 1 should - like anything they couldn’t reasonably prepare for - be attention grabbing, but unlikely to be lethal. A 2 should as anticlimactic as reasonably possible.












  • I liked the big reveal, but I can see how it wouldn’t be everyone’s cup of tea.

    Partial Spoiler

    Normally when Trek is going to do a Trelane or Q story, it’s introduced early in the story. This was a weird left turn at the end, and leaves us wondering if any plotline later will also do so.

    I didn’t mind it in this season, because the season was so focused on about values and tradition, so I wasn’t expecting a hard scifi conclusion. Realizing they were ‘doing a Doctor Who’, wasn’t too shocking to me.

    But as much as I thought it fit here, it’s a weird way to resolve a Trek season, and I hope we don’t get that approach often.