My theory is that having a horny bard in the party is pretty common, but it depends on how frequently and how (ahem) enthusiastically those scenes get roleplayed. :P
My theory is that having a horny bard in the party is pretty common, but it depends on how frequently and how (ahem) enthusiastically those scenes get roleplayed. :P
I played the heck out of NWN when I was a teenager!
…by which I mean I was excited by the character options, so I ended up restarting it over and over again. I’ve done the Waterdhavian Creatures quest so many times I burnt out. :P
I should go back and actually beat the game.
I’ve made a habit of saying “Look, [city] was a powderkeg ready to go off before we even got there.” It’s come up in multiple campaigns.
Personally, I also like genericizing D&D.
It’s a shorthand for folks outside or new to the hobby, it skips a hurdle to talk to people about other RPGs with those people, and it weakens the brand identity. Considering how much D&D has coasted on brand identity as the game suffered, I’m all for that.
I’m less likely to do it places like here, because it causes more confusion, but still. It’s fun to say, “Pathfinder is a great way to play D&D.” :P
FUN FACT: Five Justices of the Supreme Court were appointed by presidents who were inaugurated despite losing the popular vote! That’s a full majority! And purely by coincidence, all of them are Republicans! :D
…alright, obviously it’s not fun. I can’t believe the audacity some people have to act surprised and offended when people say the Court is illegitimate.
/u/DerisionConsulting@lemmy.ca is right on the money. Mana paces the game, so anything that can break that is super good. In an otherwise even matchup, if one player has a Lotus while the other doesn’t, that can easily make the game. It’s not going to win the game in and of itself, but it’s a huge enabler to play the thing that will win you the game, before your opponent can reasonably do anything about it.
On top of that, it’s literally good in all decks. It’s been banned in every format besides Vintage, where it’s restricted to one (and not including casual/fan formats). It had to be banned partly for power reasons, but also because it makes deck-building less diverse. There’s no deck that wouldn’t want a Lotus if it could have one, much less four.
It’s also part of the Reserved List. After WotC overprinted cards, they essentially promised not to reprint certain ones. I think it’s a dumb decision, but they’ve annoyingly stuck to it (and players are worse off for it). Black Lotus is on that list. And it was alreadly limited in printings, because it was a rare card, and a bit of a design mistake.
It’s also simply an iconic card. Despite being a design mistake, it’s a major part of Magic history, and gets referenced all the time. To some extent, it’s famous for being famous. That makes it the biggest prize for collectors.
So, all this together, it has an incredibly high demand, a very limited supply, and no indication of a reprint anytime soon.
So I printed off a proxy at a professional card printer for 30¢. :)
“If you’d rather play D&D, are you willing to DM while I recharge?”
In my group, yes. :| We actually have plenty of players willing to run games.
That said, they’re also willing to try out new games, so it all works out just fine. :)
Fair point. I just don’t like the move, and don’t want to support a company doing it. Even putting that aside, it really makes me worried that they’re at the point that they’re trying to ride on their reputation while increasing profit margins. It makes me think that, if I buy their newer models, they’re more likely to cheap out but charge more.
Same. I’ve been thinking of replacing the cheap immersion circulator we have, and was going to go with Anova. This blatant enshittification is enough to make me look elsewhere.
I think part of it is that meme discussions are just a great place to actually talk shop about D&D.
Back on reddit, the vast majority of D&D subs were flooded with fan art and very little discussion. There were DM subs, but those obviously left out players. I loved /r/rpg, but that place was also a refuge for people who don’t want to talk about D&D and only D&D all the dang time. (And even if I’m mostly over D&D, I still like D&D in theory, if not always in practice). So… that kind of left /r/dndmemes as, unexpectedly, one of the few places to get in-depth discussion about all kinds of RPGs and experiences from around the table.
Oof. I wouldn’t like that at all. I’m already bothered with how many player powers just shut off certain parts of the game. Also putting it on the monster side seems like it will make the game an arms race of things not mattering.
It’s definitely something that’s a part of newer D&D, though it’s debatable when it started. It was inarguably a part of 4th edition, I think it was here by 3rd edition, and there’s even a case to be made that 2e was headed in that direction with some of the supplements.
Anyway, your dad was right. :P During 2e, that was still a big part of the game. It’s part of the differentiation between “old school” and “new school” D&D. Whatever I think of any particular edition, I think both approaches are rad for different reasons. :)
It’s just the mismatch of expectations that would be a problem. It sucks to die because you were expecting another epic set piece battle, and it also sucks to try to come up with a clever solution to avoid an encounter just to end up not doing much or getting railroaded.
Yeah, we had a near-TPK with our group recently. The rogue picked a lock and opened a door, which triggered a comical amount of explosives. We dealt with the consequences, but it was frustrating because it just kind of came out of nowhere. It didn’t seem to be that kind of campaign, y’know? Nothing remotely like it happened in months of play up to that point.
…so I was kind of reading my own experiences into this. :P
Alright, gotcha. Just taking it as a launch point for discussing the game.
Plus apparently situations like this happened in CR recently, so I thought it was about these kinds of situations in general.
Just to get it out of the way, I don’t watch CR, so I don’t know if this is a specific reference, and am just speaking about D&D in general. :)
Kind of inevitable with most D&D games. If you design adventures around having a series of more-or-less balanced encounters, almost always combat, where player characters are expected to be stressed but not generally killed the vast majority of the time… both the players and their characters are going to have the expectation that they can just do that.
So you need to manage those expectations. Make it clear up front, and either run the game so that death is a real threat more of the time, or find other ways to make it crystal clear when it is.
(Or just don’t make things lethal and find other consequences for failure. Or whatever you’d like, my point is just to get folks on the same page.)
It’s really the crux of a lot of issues with D&D, from table problems to game problems to publisher problems.
And as a player who wants to do that too, I keep in mind that the DM is also playing the game and wants to have a good time.
It might even be simpler than that. Capitalism just doesn’t care past the next quarter. And when ownership is disconnected from labor or even from customer, than it’s just a really rudimentary collective intelligence. The shareholders just want the line to go up, and everyone in the corporate structure is accountable to the shareholders, so they all do their part, big or little, to make that happen. It completely dispenses with personal responsibility, whether for negative externalities, direct harm, or even the future as close as months from now.
The last time Google pulled out all the stops to fight ad blockers, I had to update uBlock Origin every now and then until the whole thing passed. That’s all.
So I’m not worried. But I am amused that they keep making ads more obnoxious, which pushes more people to use ad blockers. I didn’t even use sponsorblock until a particularly egregious bit of native advertising. They could probably gain ground by just making ads less irritating, but they absolutely will not.
I’m annoyed that I expect Hollywood executive, as always, will take the wrong lesson from it. They’ll see it underperformed and think people don’t want a D&D movie, rather than that they shouldn’t have released it between John Wick and Mario.