“Child pure of heart and innocent of mind. You have caught my attentions, a Unicorn who wants nothing but to live and peace, and to see the joy and love of the innocent as yourself. For your purity of spirit, I shall grant a boon of this magic gun.”
The secret is to not work from what you’d like to do, but to work backwards from what your players want to do.
Seriously, throw out all the prep you have that isn’t landing, and just ask your players what kinds of things they want to do. Then, make stories inspired by the actions or accomplishments they want to undertake.
… This does require that your players have some idea of what they want to do, though. If you have checked out or uninvested players, there’s essentially nothing you can do I’m afraid.
So now I will soapbox to the players reading this: Your job is to be invested in the game. If you don’t put energy into being invested, you’re not fulfilling your side of the arrangement at the table.
I had taken the artist’s statement that the art is being reworked as evidence of the art being pulled, and at least future published books not containing them.
https://twitter.com/i_shkipin/status/1687829743268442112
I should have waited until the actual statement (linked below), as it’s clear that the artist was making something of a lie of omission above, as I believe he purposefully wanted readers to believe that the art was changing in the books, not that he would redo the art to… essentially no promised effect. Maybe he was lying to himself with the hope that he could get another go at?
https://twitter.com/DnDBeyond/status/1687969469170094083
I’ve updated the title of this post to reflect the info from the official WotC statement on the issue. I’m glad they won’t be allowing AI “augmented” submissions from their artists going forward, but I would only be truly happy with a statement that they will be taking the massive inconvenience of making sure that the art is revised for future publications at a minimum (I think a recall would be asking a lot tbh).
They shouldn’t have included the 2nd picture then. It’s the lightest of all of them.
There is an undue expectation of high performance that many GMs feel, and admittedly my post here isn’t helping that! So I absolutely endorse your response to making sure that GMs don’t feel the need to do that much work.
In that case it would be helpful to give the players options of backgrounds to select that would be appropriate for the adventure at hand.
Cheers!
And this is absolutely enough for most groups tbh!
The method I described is a lot of extra work than the normal expectation, but it is work that does not go to waste due to it being built around you players and their characters. It should be used as a tool to make sure that extra efforts are less likely to be discarded.
But of course, following with slyflourish’s advice, be prepared to abandon anything the players do not engage with.
It is railroading in the fashion that you are setting out a constructed plot ahead of time.
It is not railroading on the fact that you are not taking actions that nullify your players’ choices, which is the bad part of railroading.
And yes, this is explicitly involving the players in the writing process in a way that makes a bespoke plot they will enjoy while ensuring little of your effort goes to waste.
A tale that is perpetually dark in tone becomes tiresome very quickly. It needs to feature the occasional ray of light for contrast and to create a sense of hope. Monsters and other terrors must be offset with creatures that are kind and lovable, giving the characters even more reasons to stand against the darkness. Here are a couple of ways to add glimmers of light to a tragic tale:
- In a land as dreary as Barovia, take the time to describe the occasional scene of beauty, such as a pretty flower growing atop a grave.
- Make sure that the heroes have contact with NPCs who are honest, friendly, and helpful, such as the Martikovs in Vallaki or the Krezkovs in Krezk.
-Curse of Strahd, Introduction. Marks of Horror. 2016.
Structuring an adventure with skipping Tier 3 entirely sounds interesting, NGL. It’s not something we have seen before.
A happy tradition of taking inspiration from all of larger pop-culture.
Modern capitalism as we know it began forming in the Renaissance, particularly in colonial European powers who were getting to the Colonization of the rest of the world game earlier than their peers. This notably includes Portugal and the Netherlands, followed swiftly by most everyone else.
There were promissory notes that were carried by travelers prior to this, in the form of Crusaders traveling from Europe to Jerusalem, in the relatively brief period of time that it was conquered. But this did not interact with market economies as we’d know it, and is directly analogous to traveler cheques, meant to make you less of an appealing robbery target on the road.
No, these kinds of shenanigans were concocted rather recently, and are not reflective of baseline normal human behavior. It’s mostly a system that was created by accident, with conventions that were forming being purposeful altered during creation by the people with money, for their own benefit.
The NSFW posts.
IDK if they’re exactly merited in these spaces outside of a protest context. I’m also not sure they were really needed in that context either but ce’st la vie!
That seems like a playful way to fill up a slow gaming-news day.
Wait this isn’t the actual article!
For everyone’s reading pleasure:
https://kotaku.com/baldurs-gate-3-halsin-romance-sex-scene-bear-karlach-1850615466
Not really this post is burying the lede.
A 5e fighter gets another feature called “action surge” which let’s them perform another full attack action once per short rest. This means that each time they get another attack, their damage potential for a single round of combat goes up by two attacks. This makes them about the best focus-damage Nova builds.
Well, outside of conjure animals and paladins because WotC fucked up hard with them (but that is getting fixed in the 2024 revision).
edit: Besides I remember the dead levels of 3.5e.
While this is all well and good, I think the OneD&D playtest provided a great fix on the biggest issue I’ve had with the mechanic: Remembering it exists.
Simply stating that on an unmodified 20 or 1 that Inspiration is granted is a fantastic way to remind the GM that they should give this out more often. It’s gotten to the point that in cases where I would have previously given ad-hoc advantage, I now give inspiration where the player can make use of it if they feel like they want or not.
Also I have adopted those rules for both hero points in PF2e, and my regular D&D5e game. I mean both of them.
How it works…
A player rolls a Natural 1 - They get inspiration to use on a future roll. A player rolls a Natural 20 - They choose another player at the table who gets inspiration.
These two together more or less ensures that there’s an amount of inspiration floating around all the time. But this also solves an issue where a hot-streak gets hotter, and someone with luck early on will get more of a spotlight later. By making success something that gives a boon to someone else, you build espirt de corps as everyone celebrates eachothers’ successes more, and the spotlight be more likely to move to another player.
As I said before, this system works fantastic in both Pathfinder and D&D. The only downside is that it feels like PCs have an extra layer of plot armor, but that is mitigated by the fact that it wasn’t my decision that I made capriciously. Also it makes math rocks a little more ‘WEEE’!
I think this mismatch will likely be fixed in OneD&D, as the Ancients Paladin is revised to have a more broadly applicable feature.
My suggested fix would be to make it resistance to all the common draconic damage types. Fire, Cold, Lightning, Poison, and Acid.
Sure, but even then it doesn’t make a lot of sense that all the different ways that Warlock patrons can present themselves, that they all are great about giving people raw damage potential as a cornerstone of their pact, regardless of how you flavor it.