The devs don’t give a shit about creating moderation tools to keep fascists out of safe communities and refused to take a Nazi instance off of join-lemmy in their AMA.

Not sure how much longer I’ll be on Lemmy after that tbh

But the memes here are pretty great

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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Yup. When I used to run 5e I made my own homebrew encumbrance system that worked way better then read PF2 rules and got annoyed because this character concept is viable in PF2 and it has an encumbrance system that actually works.

    There’s held items, stored items, and worn items. Held and worn can be easily accessed but count against your bulk limit. Stored items (in your backpack) count against your bulk less so you can carry more but take longer to access in battle. So if you’re strong enough you can literally wear your entire weapon arsenal just like this meme since there’s no limit to worn items as long as it’s not above your max bulk lol

    (Bulk is an abstracted form of weight that makes encumbrance easier to track)

    Alright, PF2 rant done. Seeing your frustrations with 5e bulk reminded me of my own when I still ran that system lol





  • Because 5e has no mechanical incentive to keep familiars alive I made it a running joke to repeatedly kill my familiar with my AOE spells. It dies every combat session and normally to my own fireballs or lightning bolts. My familiar hates my wizard but is contractually obligated (magically bound) to obey my orders. When it glares at me I’ll yell “you don’t have a union!” made the GM laugh and the Ranger gasp the first time lol

    But I think the GM is making a familiar union will my owl familiar as the founder.







  • Yeah, I can see the advantages but I enjoy the clean math of PF2 too much for that tbh. There’s so much material to work with and it’s all so balanced. I don’t mind reading that all either, I actually read the core rulebook for PF2 cover to cover over a few days when I first got it because I was enjoying it so much! Everything just works, but it’s definitely a bit more crunch than is necessary for people not running long complex campaigns. On that note, Shadowdark is a really fun system if you wanted to check something out that’s more robust than Mini6 but still super simple rules that are quick to pick up.


  • Arguably, however, that’s something the GM should have been aware of when going into a system like DnD or Pathfinder and been prepared to raise the stakes to entirely different kinds of challenges.

    Which is the point I was going to make! I still say it’s on the GM to properly calibrate the story and/or player powers in the scenarios you outlined but overall I agree with you. I just think if a GM is trying to tell a very specific story/narrative then they should outline when each power rise occurs but that enters into railroading imo. Which at that point my advice would just be to write a book if they want THAT much control over the narrative since the players would have very little agency to alter the world around them. That’s just not fun for most players I’ve ran games for, they always want that extra agency to get wild and as a GM it’s always fun to see the unexpected and it keeps me on my toes.

    GMs! Let your party be powerful if they figure out creative ways to achieve that power! It’s more fun for everyone!




  • As a GM this has always irritated me about other GM’s complaining their players are too powerful. My dude, you’re literally omnipotent. Your players cannot be too powerful, because you are all-powerful. Just throw bigger baddies at them. You only have to worry if one player starts getting way more powerful than the rest of the party. Then you either have to make sure everyone is cool with that asymmetrical dynamic or buff everyone else up to their level. But a party cannot be too powerful, it’s just a lack of GM creativity. /rant

    Edit: Dear GMs, downvoting this won’t make it less true. Relax your grip on the narrative and you’ll be surprised how much more fun everyone has.