Most situations requiring you to stealth aren’t going to have time for you to get out of your armor
That goes double for heavy armors like plate which takes upwards of twenty minutes to remove depending on the system you’re using.
The devs don’t give a shit about creating moderation tools to keep fascists out of safe communities and refused to take a Nazi instance off of join-lemmy in their AMA.
Not sure how much longer I’ll be on Lemmy after that tbh
But the memes here are pretty great
Most situations requiring you to stealth aren’t going to have time for you to get out of your armor
That goes double for heavy armors like plate which takes upwards of twenty minutes to remove depending on the system you’re using.
Crit fails/successes are built into Pathfinder2e, so yeah we use em’
Some of the best stories in all my RPG experiences have come from a crit fails!
*it’s not fun in 5e
Bulk/weight/encumbrance in other systems is handled well and makes it so equipment choices matter more and the players choices have more impact on the game, while not being terribly designed so it feels like a chore (aka 5e)
Yup. When I used to run 5e I made my own homebrew encumbrance system that worked way better then read PF2 rules and got annoyed because this character concept is viable in PF2 and it has an encumbrance system that actually works.
There’s held items, stored items, and worn items. Held and worn can be easily accessed but count against your bulk limit. Stored items (in your backpack) count against your bulk less so you can carry more but take longer to access in battle. So if you’re strong enough you can literally wear your entire weapon arsenal just like this meme since there’s no limit to worn items as long as it’s not above your max bulk lol
(Bulk is an abstracted form of weight that makes encumbrance easier to track)
Alright, PF2 rant done. Seeing your frustrations with 5e bulk reminded me of my own when I still ran that system lol
I used to run 5e for years and also use to make all kinds of house rules and systems just like this to get it to run how I wanted it to because it doesn’t do much outside of combat out of the box. I read through the PF2e rulebook and kicked myself for not switching sooner because they have a rule for damn near everything I would want to run and super balanced at the same time.
The video works for me using Lemmy on Mobile Firefox web browser. The fun quirks of early software lol
Yeah an hour and a few gold isn’t really a penalty at all in 5e with how easy it is to get money. Even at low levels imo. I’ve been doing this gag since level two (we’re now level fourteen) and the cost was a joke then too.
Because 5e has no mechanical incentive to keep familiars alive I made it a running joke to repeatedly kill my familiar with my AOE spells. It dies every combat session and normally to my own fireballs or lightning bolts. My familiar hates my wizard but is contractually obligated (magically bound) to obey my orders. When it glares at me I’ll yell “you don’t have a union!” made the GM laugh and the Ranger gasp the first time lol
But I think the GM is making a familiar union will my owl familiar as the founder.
You’re assuming a lot. I don’t have a problem with age itself or old people, nor do I discount their experiences. What I have a problem with is them bringing antiquated ideals like “wife bad” with them. We can take useful knowledge from the past forward but leave the toxic garbage behind.
And Lemmy, they all talk to each other via ActivityPub. There’s a number of commenters in this thread that are commenting from Mastodon and Kbin (like yourself) while I’m on Lemmy.
Never said it had to be that way, but that’s typically how these boomer memes go.
Wife bad amirite fellas?!
It’s just different philosophies each with their own advantages.
Completely agree, neither one is right or wrong it’s just what’s best for each table.
I’ve heard about Dread but haven’t had a chance to run/play it yet! I’ll move it up on the list, thanks for the suggestion as well! 😄
Happy gaming!
Yeah, I can see the advantages but I enjoy the clean math of PF2 too much for that tbh. There’s so much material to work with and it’s all so balanced. I don’t mind reading that all either, I actually read the core rulebook for PF2 cover to cover over a few days when I first got it because I was enjoying it so much! Everything just works, but it’s definitely a bit more crunch than is necessary for people not running long complex campaigns. On that note, Shadowdark is a really fun system if you wanted to check something out that’s more robust than Mini6 but still super simple rules that are quick to pick up.
Arguably, however, that’s something the GM should have been aware of when going into a system like DnD or Pathfinder and been prepared to raise the stakes to entirely different kinds of challenges.
Which is the point I was going to make! I still say it’s on the GM to properly calibrate the story and/or player powers in the scenarios you outlined but overall I agree with you. I just think if a GM is trying to tell a very specific story/narrative then they should outline when each power rise occurs but that enters into railroading imo. Which at that point my advice would just be to write a book if they want THAT much control over the narrative since the players would have very little agency to alter the world around them. That’s just not fun for most players I’ve ran games for, they always want that extra agency to get wild and as a GM it’s always fun to see the unexpected and it keeps me on my toes.
GMs! Let your party be powerful if they figure out creative ways to achieve that power! It’s more fun for everyone!
Mini6
Respect! It’d be too much work for me to use a system that bare bones for what I like to run but it’s nice to see love for other systems here!
You don’t have to steal it if you use DnD, the Alchemy Jug already does this and is likely what they’re referring to.
As a GM this has always irritated me about other GM’s complaining their players are too powerful. My dude, you’re literally omnipotent. Your players cannot be too powerful, because you are all-powerful. Just throw bigger baddies at them. You only have to worry if one player starts getting way more powerful than the rest of the party. Then you either have to make sure everyone is cool with that asymmetrical dynamic or buff everyone else up to their level. But a party cannot be too powerful, it’s just a lack of GM creativity. /rant
Edit: Dear GMs, downvoting this won’t make it less true. Relax your grip on the narrative and you’ll be surprised how much more fun everyone has.
Why do zoomers keep confusing the 90s with the 80s and 70s?
Part of me thinks they do it intentionally at this point.
Our hunter gather ancestors would be proud, always wake up alert or else the sabertooth will steal our cave!