Are_Euclidding_Me [e/em/eir]

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Joined 2 years ago
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Cake day: May 1st, 2023

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  • I agree we probably wouldn’t get any more Assassin’s Creed or Deadpool and Wolverine. Very likely those kinds of media would die out in a world where no one pays for media. I have a hard time saying that’s a bad thing. We’d instead have more weird little indie projects, which are so, so much better in every way. But sure, if you feel morally queasy about “stealing” (it’s not stealing, it’s copying) from giant corporations who make artistically bankrupt crap, I’m not going to convince you otherwise, and it would be a waste of my time to try and do so.

    Maybe I should point out here that sometimes I do go out of my way to pay for media (especially games) when I don’t have to. I bought Dwarf Fortress on Steam, even though the devs give it away for free and I donated to them a couple times before they released it on Steam. They are living off the money people pay for Dwarf Fortress and I’m so glad they’re able to do so. I also bought my sister a copy of Pathologic 2 she has never (and probably will never) play because I bought my copy on sale and loved it and felt bad that I hadn’t paid full price to a dev team that put their heart and soul into the game and had it sell abysmally for some reason. (Side note, play Pathologic 2, it’s good!) I bought the Celeste soundtrack from Lena Raine’s bandcamp because I love it so much, even though it’s extremely easy to find and I’ve actually lost access to my bandcamp account.

    I guess I’m saying there’s nuance here and I like it when actual artists who make good art are paid. It’s just that in our current society, buying a DVD or paying for Netflix or paying for Xbox gamepass or anything like that doesn’t benefit the artists, the vast majority of any money you spend to acquire media goes straight to wealthy executives and I just don’t see anything wrong with not giving them more money than they’re already getting.


  • That’s a common misconception. But it’s not true. Artists will keep making art whether they’re paid or not. Anti-piracy rhetoric tends to come from large corporations (AAA game studios, movie studios, publishing houses, record labels) who demand ever-increasing profits, not from the artists themselves. The people who actually do the work to make games, movies, songs, books, whatever are basically never well-paid, instead their corporate overlords make all the profit and pay the people who actually make the art you enjoy as little as they can possibly get away with, just as with every other job under capitalism.

    Pirating media does absolutely no harm unless you’re pirating from a small indie creator. But if you just want to play the latest Ubisoft slop or watch the latest Marvel movie, go ahead and pirate. The money you’d spend on them go straight into the pockets of wealthy executives, not to the artists who do the work.



  • But what if we grow? What if more people pirate?

    Good. Unlimited piracy on media and software corporations.

    I’m a communist first and foremost. Private property is wrong in all its forms, this wrongness is just most obvious when talking about intellectual property, because intellectual property can be easily copied and isn’t something physical like the tools in a factory. Of course corporations will always try to clamp down on piracy, they’ve been trying to do so my entire adult life. It doesn’t really matter how many pirates there are, because corporations don’t just want money, they want all the money. If even one person pirates, corporations will try to make piracy difficult.

    I guess I fundamentally disagree with your statement that “The world can handle a stable population of pirates.” I don’t think that’s a meaningful statement. It’s not like there’s some “carrying capacity” for piracy after which point the intellectual property ecosystem will tip out of equilibrium and cause pirates to become an endangered species.