just mentally visualise what you should be seeing based on the sound of your GPU fans
So Vulkan is the hard truth and directX openGL is the easy life where everything just works? That has not been by experience at all.
As a programmer, Vulkan is like OpenGL has decided to stop holding your hand and let you spread your wings. Learning curve is utterly brutal, but no more assumptions - you’ve complete control and everything is open to you.
As a user? Install Wine and DXVK, or just Proton that brings everything with it, enjoy everything just working better. Not really a tough decision.
I’d say most people’s lives in the matrix were not such an ‘easy life’
1999, peak civilization, just easy lives for everyone!
Except if you’re X% of the population. The XX% though…
Uses Godot.
Makes a proprietary game.I’m likely to switch to Linux soon and I’m definitely struggling with this choice :/
If your GPU supports vulkan then vulkan it is, if not, then opengl, examples of opengl usage is older cards or/and nouveau driver, not nvk, and they work on backporting nvk to older cards too so even older Nvidia cards gonna support Vulcan one day, so, use Vulcan if supported
take both and use webgpu/wgpu