One of the first DnD experiences I had I was told not to worry about counting arrows. We had an encounter down a long corridor where I had a particularly advantageous spot I could use my bow at. I got some great rolls, got sneak attack bonuses, and ultimately carried the entire encounter.
The party was happy, the DM was not. Next session, I had to count arrows, none of them could be recoverable as they ‘always broke’, the DM ruled they no longer got a sneak attack bonus, and every merchant in town was always ‘fresh out’ so I could never restock.
This was years ago and I still have never made another character with a bow.
I would have dropped that campaign like a bad habit. That DM actively made your experience worse because you had a good session, and that’s just not ok.
Random story on bows:
One of the first DnD experiences I had I was told not to worry about counting arrows. We had an encounter down a long corridor where I had a particularly advantageous spot I could use my bow at. I got some great rolls, got sneak attack bonuses, and ultimately carried the entire encounter.
The party was happy, the DM was not. Next session, I had to count arrows, none of them could be recoverable as they ‘always broke’, the DM ruled they no longer got a sneak attack bonus, and every merchant in town was always ‘fresh out’ so I could never restock.
This was years ago and I still have never made another character with a bow.
That’s just a bad DM.
100%. If you as a DM get salty about the players using the tools given to them, you’re a bad DM.
Almost like if being limited into your main gimmick outside of the rulea or even fun factor is never good.
Fuck that DM
I would have dropped that campaign like a bad habit. That DM actively made your experience worse because you had a good session, and that’s just not ok.
I’ll never understand why some DMs nerf players when they can just as easily buff themselves.
Because they suck ?