• EnsignRedshirt [he/him]@hexbear.net
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    1 year ago

    It’s important to agree on quorum for an RPG campaign. If the GM and a minimum threshold of players show up, it’s game on.

    I do enjoy the start of game retconning caused by missing players. “Oh no, our wizard has contracted horrible diarrhea and is currently locked in the bathroom, but thankfully our druid appears to be arriving via parachute as we speak.”

    • Khrux@ttrpg.network
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      1 year ago

      I’ve always thought it would be interesting to design a setting around people randomly vanishing and appearing on occasion. My idea is often that while dreaming, you totally exist mind and body in an alternate world, when when you dream there, you return. On rare occasions daydreaming also transports you, and when you move, you often appear where fate deems you to be, not where you were, i.e. if the party took a long rest on an eberon lightning rail, they’d awake at an inn at their destination, not just appear over the rails where the train was.

      You then end up with weird worldbuilding questions too. What if your righteous paladin is a serial killer in the other world and one day he’ll be recognised here, or what if your player who never misses a session plays a character who has never dreamt in their sleep yet. Would monarchies and dictatorships exist in this world when the ruler could vanish for any amount of time at any point or would ruling councils be favoured, and would there be people who train themselves not to dream to hold down essential tasks. Would you have people who train themselves to dream on command to escape danger, and could the party potentially swap to the other world and find eachother if they were cornered by enemies?

      Obviously that’s all for dreams,but I think it’s a fun idea to approach playe absence through the setting.

      • EnsignRedshirt [he/him]@hexbear.net
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        1 year ago

        Ambitious, but I do really like the idea of doing something interesting with the characters when the players aren’t present, and have that affect the game at times where there’s crossover. Neat!

  • jjjalljs@ttrpg.network
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    1 year ago

    I set a quorum and if someone repeatedly misses then they get a direct “do you really have time for this game?” line of questioning.

  • AdellcomdoisL@beehaw.org
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    1 year ago

    At least 3 players are enough for a session, and if you’re playing IRL, 2 can have a side adventure.

    Online things are more flexible, but if folks have to get out of their homes, organize their actual physical books, snacks, and everything else, the game should happen unless it’s absolutely unmanageable.

  • Marchioness@ttrpg.network
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    1 year ago

    I always make sure that my campaign contains 5 or 6 players, and I tell everyone we’re running if we get four regardless.

    Sometimes when I’m tired or bummed out, I don’t really wanna travel to my friends’ for tabletop, but I always found if I did go, I’d have a good time and be happy I forced myself to go - knowing the session will happen anyway is a great way to encourage people not to flake out.

  • Iron Lynx@lemmy.world
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    1 year ago

    Our DM sends us a link that allows him to list all the days he’s available, and that lets us list which of those days we’re able to attend.

    Pro: it allows us to automate scheduling conflicts into the history books.

    Con: our sessions are kinda far apart in time.

      • Iron Lynx@lemmy.world
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        1 year ago

        That is literally the service we use, and it has worked well so far for us, so I guess your mileage may vary.

        • Fonzie!@ttrpg.network
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          1 year ago

          Ah, my mileage was people put “No” or “Maybe” unless they were 1000% sure they could come, meaning there would’ve been a date to pin once every 3 months or so.

          Nah, in my opinion: Make them regular (like once every two weeks) and run a session as long as the GM and at least 3 players can come.
          Simple as.

          • Iron Lynx@lemmy.world
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            1 year ago

            I guess our mileage is that most of us have a no for something they can’t or won’t reschedule, a maybe for something they can reschedule, and a yes for empty evenings. And most of us have enough empty evenings that we can reliably agree upon a date a few weeks in advance.

            With a previous group, we had a similar rule, though we only had three players, so that’s something.